Archive for the 'Technology' Category



#DMLBadges and Shifting the Overton Window on Learning

On Thursday, the Fourth Annual Digital Media and Learning Competition was announced with much fanfare at a large event in DC that included Arne Duncan, a high up at NASA, and leaders in the industry, non-profit and foundation worlds. The theme for the competition: Badges for Lifelong Learning. On the competition website, it states “Badges are a new assessment tool that will help identify skills mastered in formal and informal settings, virtually and in physical spaces, and in schools, workplaces and communities.” The competition, then, is to explore the possibilities of innovation in this area to see if it has some legs.

The announcement and theme received what would generously be considered a mixed response, visible within the #dmlbadges hashtag on Twitter during the event and on the blogs of many smart people who raise important questions about the use of badges and tease out nuanced dimensions of the issue. I’m not here though to discuss the initiative itself, or to weigh in with my opinion on badges and their potential to shift the educational landscape in positive ways, or not. What I do want to talk about is how I see the current conversation around badges being a positive thing for that landscape.

Let’s consider two things about the general public policy discourse around education in this country. First, where it thinks learning happens. Second, what it thinks counts as learning. Analyzing the overall rhetoric from educational reform organizations to the education blogosphere to reporting in mainstream news, one finds that the answers to those questions are deeply out of sync with reality. Just paying attention to these spaces, one would assume that school, and primarily the K12 school, is the only place that a young person learns. And one would also assume that the only things that count as learning are decontextualized bits of information that can be poured into kids heads (which is *impossible*, by the way) and then spat back out onto multiple choice tests that ensure us as a society that schools are “working”. It is especially important to know that schools are “working” since they’re the only place that kids learn, right? Naturally.

Now, I’ll be fair and say that there are people within the education discourse in this country that disagree with the above. People who are part of a “counter-reform” movement that see and understand that what kids need for the 21st century is not decontexualized bits of information but rather sets of skills, dispositions and ways of thinking that will allow them to engage meaningfully in civic, cultural and social life, not to mention pursuing work that’s important to them and to society. And those same people often understand that learning doesn’t happen just in school, that school is just one node among many that should aim to be better coordinated with others in order to serve young people. But let’s face it – those people, and I count myself among them, aren’t winning. Any look at educational policy will tell you that. And a big part of the reason is that these out of whack notions of what counts as learning and where it happens are so persistent, and they form the underlying assumptions that drive policy-making.

What I see in the conversation about badges, regardless of how that particular line of work will play out, is a shift in the Overton Window on learning, a shift in the boundaries of the debate, especially in terms of how people in positions of power are now talking in new ways. In ways that acknowledge all those spaces that kids spend time in out of school as a valid learning environments. In ways that validate practices and processes that school rarely is incentivized to foster – practices that are collaborative, creative, critical, and often civic in their nature.

So I’m taking the long view on this one. I don’t know whether badges will be good for learning. I have my own reservations, though also have confidence, from from prior experience with them, in the individuals that are running the competition to be thoughtful and grounded as they do that work. But I can already commend them for taking a positive step to change the frame of the conversation about learning in this country. And that’s no small thing.

A Model not for Technology in Education, but for Technology & Learning

For a while now I’ve been kicking around a hodgepodge of ideas about technology and its relationship to learning and education. Having worked in related fields for over five years now and gone to grad school to study more about this subject, I guess these are good questions to regularly ponder. Until  now though, I haven’t had a good opportunity to formalize these thoughts. As an assignment for the course “Computational Technologies in Educational Ecosystems“, we were tasked to create a model of our vision for technology in educational contexts, a really fantastic project that we’ll be refining over the course of the semester and that I’ll periodically post publicly about here on the old blog.

I decided to push the edges of the assignment somewhat, and rather than create a model for technology in educational contexts, I created a model for technology and learning writ large in the lives of youth. I’d be lying if I said the ideas here are all my own – for the most part, they’re a synthesis of ideas coming from emerging bodies of research and from colleagues I’ve worked with and been inspired by within the budding field of “Digital Media & Learning“, which in some respects positions itself as distinct from educational technology.

I share here I call a Youth Technology Learning Ecology, made up of a variety of “learning nodes” that youth interact with and which I believe can form better interconnections with one another in the future for the benefit of young people. What I’m really interested in is what digital culture and technology can offer us in terms of both inspiration for redesigning the learning systems that society has available for young people, as well as practical tools and practices that allow us to do that. I offer some initial thoughts on what a redesign of these systems might include.

To check out the interactive model, click the image below, which will take you to the Scratch website where you can interact with it. For best effect, I recommend enabling full screen.

I realize that right now not everything is totally clear in the model (it assumes some prior knowledge and some terms could use definition) and over the course of the semester I hope to refine it to clarify all of what I intend to be conveyed through it. In the process, I’m sure that the model itself will shift and evolve.

One of the big ideas in the model that I’d like to address is that of looking to “Interest Driven Affinity Spaces” (a fancy name for the places that kids geek out, online or off) as inspiration for reforming other learning contexts. I’ll start by referring to some of the readings that we did for the course this week, which offer some nice perspective on how people generally think about technology and education. In his classic book from way back in 1986, Larry Cuban shares an important insight about the ways that technology fads come and go in schools. The point is well taken. In looking to affinity spaces for inspiration though, I want to be clear that the model is not really advocating the integration of technology, even done thoughtfully, as one of many “passing fads” in schools, but rather for the rethinking of what counts as learning and what pedagogical practice and larger school cultures look like.

What’s hard to convey is that a shift to thinking about learning ecologies also implies a shift in our theory of learning, and both of those imply that schools need to be organizing themselves in much different ways. To engage in this reorganization, I believe that we can take a lot of inspiration from these affinity spaces that might considered “technology in the wild” (online communities, massively multiplayer games, fan sites, blog networks and many others) and what they do well, something scholars like Jim Gee and Mimi Ito have looked at in their work. The big idea about these spaces is that they provide youth with meaningful contexts and communities that not only keep them engaged and speak to their interests, but also are built around the development and learning of extremely complex practices and processes, have authentic and just in time feedback and assessment mechanisms as well as clear standards about what counts as “good work”. Schools rarely embody these qualities. This isn’t to say that we need for school to integrate these affinity spaces and their associated technologies, but rather to look at these spaces to see what makes them powerful learning environments and aim to bring those principles and characteristics into more formal educational settings. More importantly, I believe that we can not only shift the practices of any one setting, like school, but also the larger learning ecologies of which they are a part as well.

In his book, Cuban also makes a big assumption that anyone interested in technology and education is one way or another always going to point to technology’s ability to make content delivery more efficient. To me, this is off for a couple of reasons. First, it assumes that anyone interested in technology has an “accumulation of decontextualized bits of information” vision of what learning is, as opposed to one that uses participation in meaningful activities to foster dispositions, practices and processes that young people can tap in the future. Second, the ways that I think about “efficiency” deal mostly with reformulating pedagogy so that it’s actually effective by actively connecting to the other nodes in a child’s learning ecology. This is the second big point I’m aiming to get across in the model. Affinity Spaces are good to look to for inspiration, but there’s a huge opportunity to be tapped in aligning all of these various nodes a youth’s learning ecology so that they’re working together for the sake of that young person. This is where my (extremely underdeveloped) idea of a technology driven personalization system that accomplished this function comes from, an idea which I hope to develop more as the semester goes on. Importantly though, it represents a reframe of technology from being a “teacher’s helper” (or worse, their replacement), a view that starts not with the priorities of the formal educational system, which has consistently proven that it only values the transmission of decontextualized bits of information, but rather one that starts with the ways that youth are currently using technology in their everyday lives to further their own learning (though they rarely see it in these terms) and aims to connects these to all the other parts of a young person’s life.

Finally, another one of our readings validates this idea of looking to interest driven digital affinity spaces to inspire more effective pedagogy. Roschelle et al. (2000) [pdf] point out a number of processes that effective classroom technologies foster – active construction of knowledge, participation in groups, frequent feedback and connections to real world contexts. It is in fact just these kinds of processes that are at the heart of the kinds of deep learning activities that many youth are engaged in out of school through digitally mediated affinity spaces. The authors even reference these spaces, in the form of (now antiquated) electronic bulletin boards that dominated the early internet. Its heartening to see that in 2000, which is fairly early on in our current shift to a digital culture, there were already researchers that had identified practices technology can foster to provide more effective learning experiences.

I know that as it currently stands this is an incomplete model, and some things might be unclear, so feel more than welcome to leave a comment with any questions or thoughts and I’ll do my best to address them. And of course any critical feedback is definitely helpful on this first draft.

Moving on, and why working at Global Kids was the best job I ever had.

In January 2006, I began my job at Global Kids. I was the second full time staff member working in what’s called our Online Leadership Program, trying to figure out what value new media could add to our mission of youth development and empowerment around global issues. During one of my interviews for the job, I asked Barry Joseph, director of GK’s online programs, where he saw the program in five years. He replied quickly and unapologetically, stating that it wasn’t really possible to know, that the world of new media was developing so quickly and in so many different directions that it would be too hard to predict what would prove to have potential in terms of our mission.

It’s almost five years later now, and I’ve had an incredible opportunity here at Global Kids to explore so many of those unknown possibilities that Barry was alluding to as he hired me; using social networks for social impact, training youth to conduct peer education in virtual worlds, teaching social issue game design and creating new afterschool programs around DIY media production. After doing so much meaningful work, I’ve decided that it’s time that I moved on and took my next steps outside of the nurturing professional environment that this organization has provided for me over the years.

I’ve always said to myself that I would only leave my job under a couple of conditions: either I’d stopped being able to contribute something meaningful and unique the organization, or I’d stopped learning and growing myself. I’m thankful that neither of those is actually the case now, though our learning culture here at Global Kids is, in a very positive sense, a big contributor to why I’m leaving.

In my work here, I was not only challenged to constantly learn new things to be effective, but was also almost immediately thrown into larger national and international conversations happening about learning, youth culture, civic engagement and new media. At the end of the day after writing curriculum, running youth programs, or conducting professional trainings, I’d find myself riding home on the subway reading white papers and books about situated learning in video games, the future of Internet, or how civic life is changing online. And so after spending years at Global Kids collaborating with researchers in these areas, I’ve decided to spend some time stepping back from solely being a practitioner to engage in research myself.

In the Fall, I’ll begin work towards a PhD in Learning Sciences at Indiana University, where I plan to study how the rich informal learning that youth are engaging in through online participatory cultures can shed light on how more formal learning institutions like afterschool programs, libraries, museums and schools are designed as learning spaces. As a society, we’re on the cusp of revolutionary changes in the ways young people learn, and I hope to do my part through my research to help learning institutions not just keep pace but wholly change their practices to ensure that we’re creating the conditions in today’s youth for a more just and equitable society tomorrow.

I know that I can’t do justice here to all the things that I’ve loved about working at Global Kids. I feel like I’ve accomplished and contributed a lot here, working on more projects than I can count with more organizations that I can think of. I’ve worked both in the schools here in New York as well as through online communities like Second Life where I’ve run programs with youth that have inspired and humbled me, individuals that made me wish that I’d had such dedication to the broader world when I was in high school. I’ve moved certain areas of our work forward because of the freedom that I’ve been given to do so, and gained valuable skills through the diversity of initiatives we engage in. Most importantly, the work that I did here as I showed up day after day kept me passionate and dedicated, and know that there were important lessons we were learning as we engaged in often uncharted waters.

None of the work that I’ve done would be possible without an incredible team of colleagues and friends that I’ve had to the opportunity to work with at Global Kids. I’ve learned more than I could have imagined from the bright and committed people that this organization attracts, and I want to say thank you to all of you. A special shout out, of course, goes to Barry Joseph, my boss and de facto mentor for my tenure here. Barry’s sense of playfulness and adventure combined with an energy to create and accomplish have made the culture of our team singular, and he’s taught me more than anyone else about what it means to be a professional.

I know that this work will go on in unexpected ways in the coming years, and looking on from the outside will certainly be tough. I wish Global Kids so much luck and know that by continuing to work in solidarity with our youth you all will continue to have lasting impact.

NYU’s Interactive Telecommunications Program Winter Show 2009

As has become habit over the past couple of years, this past week I headed over to the NYU Interactive Telecommunications Program Winter Show. ITP is a graduate program started by Red Burns with a mission to “explore the imaginative use of communications technologies — how they might augment, improve, and bring delight and art into people’s lives.” While not as robust as last year’s Spring Show (due to the fact that the Spring show is often a display of many of the grad students’ master theses), the Winter Show definitely lived up to ITP’s vision of producing imaginative uses of tech.  I’ll share some of my favorite projects.

As would be appropriate, the first project on display when you walked into the show was ITP Guest Book, a web project meant to be accessed via an iPhone or iPod Touch that helped show goers leave comments on specific projects and navigate the space via a built in map and project categorization system.  While I loved the concept, I didn’t really find myself utilizing the app, preferring to organically navigate the space and save my commenting for the blog, where I could leverage a bit more of a hindsight view of things.

Many of the show’s projects were less utilitarian of course, with a whole slew that fell on the more artistic side of the technological spectrum.  My absolute favorite in the arts category was tek(s)nesonic, which featured a projected screen which captured those that walked in front of a camera and then mapped falling letters and numbers (which viewers could enter themselves) into the image, each of which were associated with different sound samples.  People who found themselves in the frame could then interact with the falling characters, “catching” them and activating the associated sounds.  I found myself delighted when a P would land on my shoulders and start beeping until I moved and it continued to fall.  Ingenious.

Continue reading ‘NYU’s Interactive Telecommunications Program Winter Show 2009′


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